It's divided in four categories: Goal, Tools, Consumables and Processed Goods. Upon finishing Usami's final task, you will receive Monocoins to be used in the Main Game.Ĭonstruction will display all owned materials and what you have created from them, along with the next goal.
There is also a 'New Game+ Cycle' where the collecting and cleaning levels carry over in a new game, but nothing else.Īlso on any particular Work Day, a random character might feel 'energized' and have max HP for said day. Using the Trip Tickets which are rewarded for completing Usami's Class Goals, Hajime can take students to a location of his choosing based on the student's tastes in order to build his relationship with them.Īll the students have a maximum collecting and cleaning level of 9, which can be maxed during several instances of the game mode.
Hajime will also be given one block of Free Time every day - two at the end of the week that Hajime and his classmates are allowed off, called a 'Holiday' - which can be spent in a similar way to the Main Game, either spent by himself or spending time with any of his classmates. While in School Mode the main goal was to gather materials to build Monokuma's back up units, in Island Mode the main goal is to collect all the 'Hope Fragments', which can be achieved with spending Free Time Events with the other students while the gathering for a goal is the secondary goal.